Travellers will find they need all kinds of equipment along the way. Some if it is very mundane, and often there will be something suitable nearby. For example, if the characters have an all-terrain vehicle then it is likely that there will be a shovel aboard, because this is the sort of tool that ATV crews sometimes find they need.
The following selection of equipment includes a number of items that characters might fund useful. It is presented in the following format:
Name Tech Level Cost
Air Tanks TL 5 Cost: Cr500
A complete set of compressed air or oxygen tanks, which allow independent breathing in smoke, dust, gas, or exotic (type A) atmosphere. Two tanks last 6 hours. Refill of proper atmospheric mixture for any given race costs Cr20. A smaller belt-mounted air bottle costs Cr100 and lasts for one hour.
Atmosphere Tester TL: 7 Cost: Cr150
A hand-held device that monitors air breathability and quality. A simple readout indicates pressure (“Thin”, “Dense” etc.) and whether the air is within breathable parameters. An audible alarm and flashing warning indicates unbreathable or toxic gas mixes, but the unit does not indicate what the hazard composition is. More advanced units can give a detailed breakdown of gas mixes or identify dangerous compounds in the air.
Backpack TL:3 Cost: Cr 45
A backpack is basic carrying bag with shoulder straps and external pockets. Designs range from military camouflage models to glowing pink packs with holographic images of cartoon characters. From TL6 onwards, backpacks are more waterproof; enough to keep the contents dry during a brief immersion if properly sealed. At TL7 and for Cr 150, a “Bivvy Pack” is available, which includes a waterproof blanket and hood that fold out of the lining, allowing the emptied pack to be used as a sleeping bag or ready-made bivouac.
Breaching Charge TL: 8 Cost: Cr 50
A prepacked, shaped charge in a small canister fitted with adhesive pads for easy deployment. A breaching charge has very little area effect but is effective at blasting holes in walls, doors etc., or in light armored vehicles. Charges have many legitimate uses but require a suitable license to purchase in most areas. A breaching charge does not really require specialist skills to use; most military personnel are shown how to set the timer and place the charge, though an expert is needed to place charges just right if they are to break through something tougher than an ordinary wall or door.
Climbing Kit TL: 4 Cost: Cr100
A basic climbing kit includes a safety harness, gloves, rock shoe, a helmet and a belt with holders for climbing tools. These include a good rope, carabiners, pitons and a hammer. At higher tech levels the equipment gets better and lighter, but the function is the same. For Cr200, ice climbing equipment is added including a pair of ice axes and specialist tools. For Cr500, a group kit is available that will equip four personnel and allows rappelling and abseiling rapidly down a cliff face.
Environment Mask TL: 5 Cost: Cr150
A face-mask including protective goggles, which allows breathing of very thin and tainted atmospheres. It will also protect against dust or smoke. If used with an oxygen supply, the unit is self-contained. Otherwise it draws its air from outside though a compressor/filter.
Field Surgical Kit TL:7 Cost: Cr800
A surgical kit contains tools for performing surgery including scalpels, saws and forceps. It is possible to perform surgery using improvised tools but the results (and patient survival rates) are better with the correct equipment. The kit includes a small and basic selection of anesthetics and other drugs including antibiotics, but for multiple casualties a drug kit costing Cr500 will provide more extensive support.
Field Medical Kit TL:5 Cost: Cr500
A basic satchel or backpack-sized medical kit for use by a doctor or paramedic, this kit contains drugs, very basic surgical supplies, and diagnostic equipment. Higher tech level kits cost more but offer a better range of treatment options and quality of care, increasing the odds of successful treatment. The drugs in this kit cover a general range of situations including antibiotics, anti-venom and similar but the selection is limited and there is not much of anything. A medical assistant’s kit costing Cr900 contains a much greater quantity of pharmaceuticals, but does not have the diagnostic equipment or the tools.
Fusion Still TL13 Cost: 4,500
A fusion still is built around a small fusion unit which will run continuously for about 5 years. The still has a hopper which can take fluids or organic matter. Collection areas within the still allow drinkable water to be extracted, or it will put out a just-about-edible nutrient product normally known as “glop”. The exact composition of glop varies depending upon what is put into the still, and in some cases vital nutrients will be missing. The still’s readout advises the user as to how good his or her glop will be today, but even the best technology cannot make glop taste any better. Glop can be output as dry, jaw-busting bars or a damp and fairly disgusting porridge. The still can also be set to simply produce pure water, or water with a high mineral content.
The still has a power output socket and a cable for recharging items like powered tools, and includes two rechargeable hand lamps which can be connected by cable or taken elsewhere. They will run for 6 hours if unplugged. It also has a built-in light unit and a heater that can be used to warm a shelter or to provide localized heat for cooking.
Marooned starfarers with a fusion still will usually find that their food and water needs are taken care of. However, many users claim that the still ‘s food output was the single greatest drain on their will to live. Fortunately, the still can also be used to distil mildly alcoholic beverages into spirits for medical or recreational use.
Laser Cutting Gear TL9 Cost: Cr 750
Using a backpack power supply and laser or plasma cutting unit, this cutting gear is standard for use aboard starships. It can cut through most materials, though superdense hull armor will require a very long time to breach. Most starship engineering areas have a portable cutting unit. Salvage vessels usually have several.
Personal Desert Kit TL:3 Cost: Cr100
A basic desert kit contains loose-fitting trousers and shirt, a wide-brimmed hat, sunglasses, large water bottle and mineral tablets plus general survival equipment such as a compass, basic first-aid kit and so forth.
Personal Field Kit TL: 3 Cost: Cr250
A basic field operations and survival kit containing a bush hat, pants, shirt and a warm jerkin, a waterproof poncho/blanket, water bottle, belt pack with fire-starting equipment and 1 day’s (almost inedible) iron rations, and a decent knife. Above TL6, the kit also includes half a dozen chemical lightsticks.
Personal Arctic Kit TL: 3 Cost: Cr300
An arctic kit is a set of accessories that make crossing ice or climbing icy surfaces a little less hazardous. Includes crampons for boots, snowshoes or short skis, rope and a brightly-colored “rescue blanket”.
Portacomp TL: 7 Cost: Cr250
A portacomp is the general term for A laptop or briefcase-sized computer capable of interfacing with a larger computers or a planetary datanet. Mid-tech portacomps are fairly limited in capability but more advanced versions are extremely powerful. Price tends to stay about the same as tech level goes up.
Scientist’s Field Kit TL: 4 Cost: Cr500
A basic set of scientific equipment for taking and examining samples. Includes a small microscope, sample containers, gloves etc. The kit is tailored to different branches of science, so a metallurgist’s kit will contain slightly different equipment to that used by a forensic scientist, but the basic cost remains the same. At higher tech levels, the cost stays about the same but the kit becomes more sophisticated. Electronic sensors and small precision tools become available at TL7, and at TL10 the kit can be used as a tiny field laboratory.
Survival Kit, Personal TL: 6 Cost: Cr 50
A personal survival kit is a small backpack or belt pack containing personal survival equipment. Higher-tech versions include more advanced equipment, but basic function is the same. Contents include:
4 days’ preserved rations
Light cord or string
Water purification tablets
Military field equipment includes a similar kit, so any soldier on a mission will have all of this stuff available as part of his basic kit.
Survival Kit, Vehicle TL: 7 Cost: Cr8,000
A ‘vehicle’ survival kit is normally carried aboard lifeboats or any vehicle expected to operate far from civilization, such as an ATV. Kits are also available separately and are sometimes bought by people outfitting an expedition as they contain a decent set of basic equipment. Each kit is designed to equip 4 people. Imperial Law requires that all spacegoing vessels include one kit per 4 passengers or crew. Contents include:
1 Field Medical Kit
4 Personal Survival Kit
4 Field Kit, Personal
4 Sets/Emergency Cold Weather Clothing
4 Combination Masks plus extra filters
Field Rations for 60 person-days (15 days for 4 people)
4 Bulk water storage containers with filters
1 Water Purification Kit, Group
2 Pressure Tent
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